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Creating Interesting Organizations

Having pointers or guidelines for making an organization like a knightly order, church, thief's guild, secret society.

Colin Seaman , 13.08.2018, 07:58
Idea status: under consideration

Comments

Fede, 23.08.2018, 04:11
And tips in running them!
MagathaPai, 28.08.2018, 19:09
I really liked your description of the Dragonknights of good King Omen, in that "they are incorruptible!"

So much so I had a group of rangers called the Vigilant show up in my game time to time. "The Vigilant are always watching, always prepared!"

Cue player disappointment when they found out a member of the Vigilant was paid off to 'look the other way'.
Ryan, 17.10.2018, 04:24
This is a particular point of interest for me as I've got my players fighting a group of cultists currently and I'm really keen to inject some real feeling into the order!
Wren, 14.05.2020, 13:21
Something I'd like to know is useful or fun things about guilds or organizations that make them more enjoyable for both the DM and players and how to incorporate them into different campaigns.

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